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API > API/Plugins > API/Plugins/ControlRigPhysics
Indicates whether the component exists and is a Physics Control.
| Name | FRigUnit_GetPhysicsControlExists |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsControlExecution.h |
| Include Path | #include "RigPhysicsControlExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Physics Control Exists", Keywords="Query,Control"))
struct FRigUnit_GetPhysicsControlExists : public FRigUnit_PhysicsBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_PhysicsBase → FRigUnit_GetPhysicsControlExists
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExists | bool | Whether the component exists and is a Physics Control. | RigPhysicsControlExecution.h |
|
| PhysicsControlComponentKey | FRigComponentKey | The component key to check. | RigPhysicsControlExecution.h |
|