Navigation
API > API/Plugins > API/Plugins/ControlRigDynamics
Spawns a new dynamics solver as a component on the owner element. Note: This node only runs as part of the construction event.
Deprecated in favour of FRigUnit_SpawnDynamicsSolver1, which exposes the new SpaceMotion + TeleportDetection input pins separately. Existing graphs continue to work - the deprecated Execute body routes the legacy SimulationSpaceSettings into the new component members via ConvertLegacyDynamicsSimulationSpaceSettings; right-clicking the deprecated node offers a one-click upgrade to the new node via GetUpgradeInfo.
| Name | FRigUnit_SpawnDynamicsSolver |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsSolverExecution.h |
| Include Path | #include "RigDynamicsSolverExecution.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Spawn Dynamics Solver", Keywords="Add,Construction,Create,New,Simulation", Varying, Deprecated="5.8"))
struct FRigUnit_SpawnDynamicsSolver : public FRigUnit_DynamicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicsBaseMutable → FRigUnit_SpawnDynamicsSolver
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DragSettings | FRigDynamicsSimulationDragSettings | Air/ether drag settings (drag multipliers, external air/ether velocity, turbulence). | RigDynamicsSolverExecution.h |
|
| DynamicsSolverComponentKey | FRigComponentKey | The solver component key that was created. | RigDynamicsSolverExecution.h |
|
| Owner | FRigElementKey | The owner of the newly created component (must be set/valid) | RigDynamicsSolverExecution.h |
|
| Settings | FRigDynamicsSolverSettings | Solver settings. | RigDynamicsSolverExecution.h |
|
| SimulationSpaceSettings | FRigDynamicsSimulationSpaceSettings | Legacy combined simulation-space settings - now split into SpaceMotion + TeleportDetection on the replacement unit. | RigDynamicsSolverExecution.h |
|
| SolverComponentName | FName | The name to give the new solver component. | RigDynamicsSolverExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD () |
RigDynamicsSolverExecution.h | ||
RIGVM_METHOD () |
RigDynamicsSolverExecution.h |