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API > API/Plugins > API/Plugins/ControlRigDynamics
Air/ether drag settings applied to the whole simulation, due to the movement of the simulation space (typically as a result of the actor/component moving). These act on top of the per-particle Damping. They describe the air/ether medium that particles are dragged toward.
| Name | FRigDynamicsSimulationDragSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsData.h |
| Include Path | #include "RigDynamicsData.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigDynamicsSimulationDragSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditionalDamping | float | Extra air/ether damping added to every dynamic particle's own Damping value. | RigDynamicsData.h |
|
| AngularDragMultiplier | float | How much of the simulation frame's angular velocity contributes to the air/ether target. | RigDynamicsData.h |
|
| ExternalAngularVelocity | FVector | Extra angular air/ether velocity in world space, units deg/s. | RigDynamicsData.h |
|
| ExternalLinearVelocity | FVector | Extra linear air/ether velocity in world space. | RigDynamicsData.h |
|
| ExternalTurbulenceVelocity | FVector | Per-axis magnitude of Perlin turbulence added to ExternalLinearVelocity. | RigDynamicsData.h |
|
| LinearDragMultiplier | float | How much of the simulation frame's linear velocity contributes to the air/ether target that particles are dragged toward. | RigDynamicsData.h |
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