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API > API/Plugins > API/Plugins/ControlRigDynamics
Spawns a new dynamics particle as a component on the owner element. Note: This node only runs as part of the construction event.
| Name | FRigUnit_SpawnDynamicsParticle |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigDynamicsParticleExecution.h |
| Include Path | #include "RigDynamicsParticleExecution.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Spawn Dynamics Particle", Keywords="Add,Construction,Create,New,Body", Varying))
struct FRigUnit_SpawnDynamicsParticle : public FRigUnit_DynamicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicsBaseMutable → FRigUnit_SpawnDynamicsParticle
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicsParticleComponentKey | FRigComponentKey | The Dynamics Particle component key that was created. | RigDynamicsParticleExecution.h |
|
| DynamicsSolverComponentKey | FRigComponentKey | Optional solver - if set, it will be added to this solver component. | RigDynamicsParticleExecution.h |
|
| Owner | FRigElementKey | The owner of the newly created component (must be set/valid) | RigDynamicsParticleExecution.h |
|
| ParticleComponentName | FName | The name to give the new particle component. | RigDynamicsParticleExecution.h |
|
| ParticleProperties | FRigDynamicsParticleProperties | Particle properties. | RigDynamicsParticleExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RIGVM_METHOD() |
RigDynamicsParticleExecution.h |