| AngleLimit |
float |
Constrains this particle to align with the target direction from its parent, to within this angle (in degrees). |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=AngleLimits
- Meta=(ClampMin="0.0", Units="Degrees")
|
| AngleLimitStrength |
float |
The strength of the angle limit constraint (oscillation frequency). |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=AngleLimits
- Meta=(ClampMin="0.0", Units="Hertz")
|
| bAccelerationMode |
bool |
When true, Strength is a mass-independent natural frequency. |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Control
|
| bCollideWithColliders |
bool |
If false, this particle ignores all colliders regardless of NoCollisionColliders. |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Collision
|
| bScaleDampingByInverseMass |
bool |
When true, Damping is divided by mass (drag-like - light particles damp faster). |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Drag
- Meta=(DisplayName="Treat damping as drag")
|
| CollisionParticles |
TArray< FRigComponentKey > |
A list of other particles we should collide with. |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Collision
|
| Confiners |
TArray< FRigComponentKey > |
A list of confiners that will keep this particle inside their shapes (opt-in). |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Collision
|
| Damping |
float |
Air/ether damping (like drag). |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Drag
- Meta=(DisplayName="Damping/Drag", ClampMin="0.0", Units="Hertz")
|
| DampingRatio |
float |
DampingRatio for the tracking particle target. |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Control
- Meta=(ClampMin="0.0")
|
| ExtraDamping |
float |
Additional damping for tracking the particle target. |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Control
- Meta=(ClampMin="0.0", Units="Hertz")
|
| GravityMultiplier |
float |
Scales the solver gravity. |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Dynamics
|
| Mass |
float |
The mass of the particle, affecting how it will respond to constraints (and external forces etc) |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Dynamics
- Meta=(ClampMin="0.0001", Units="Kilograms")
|
| MovementType |
ERigParticleSimulationMovementType |
How the particle moves. |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Dynamics
|
| NoCollisionColliders |
TArray< FRigComponentKey > |
A list of colliders we shouldn't collide with. |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Collision
|
| Radius |
float |
The radius of the particle, used for collision. |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Dynamics
- Meta=(ClampMin="0.0", Units="Centimeters")
|
| Strength |
float |
The strength which we drive towards the target (when simulated). |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Control
- Meta=(ClampMin="0.0", Units="Hertz")
|
| TargetMode |
float |
0 = SimSpace (child tracks absolute animation target), 1 = directional (child+parent track animation direction). |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Control
- Meta=(ClampMin="0.0", ClampMax="1.0")
|
| TargetVelocityInfluence |
float |
If TargetVelocityInfluence = 1 then the target's velocity will be used for damping. |
RigDynamicsData.h |
- BlueprintReadOnly
- EditAnywhere
- Category=Control
|