Navigation
API > API/Plugins > API/Plugins/ControlRigDynamics
Uncomment to use single-precision (float) vectors/transforms in the simulation. By default the simulation uses the engine's FVector/FTransform (double).
However, note that profiling indicates only a small improvement (5%) through using floats, even when multiple iterations/complex setups are used.
| Name | ERigParticleSimulationMovementType |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigParticleSimulation.h |
| Include Path | #include "RigParticleSimulation.h" |
Syntax
enum ERigParticleSimulationMovementType
{
Kinematic,
Simulated,
}
Values
| Name | Remarks |
|---|---|
| Kinematic | Kinematic means that the particle will track animation. |
| Simulated | Simulated means that the particle will be controlled by dynamics. |