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API > API/Plugins > API/Plugins/ControlRig
| Name | IControlRigRuntimeAssetInterface |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigRuntimeAsset.h |
| Include Path | #include "ControlRigRuntimeAsset.h" |
Syntax
class IControlRigRuntimeAssetInterface
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool & GetAllowMultipleInstances() |
ControlRigRuntimeAsset.h | ||
const TMap< FRigElementKey, FRigElementKeyCollection > & GetArrayConnectionMap () |
ControlRigRuntimeAsset.h | ||
| ControlRigRuntimeAsset.h | |||
FControlRigAssetStrongReference GetControlRigAssetReference() |
ControlRigRuntimeAsset.h | ||
EControlRigType GetControlRigType() |
ControlRigRuntimeAsset.h | ||
FRigElementKeyRedirector & GetElementKeyRedirector() |
ControlRigRuntimeAsset.h | ||
bool & GetExposesAnimatableControls() |
ControlRigRuntimeAsset.h | ||
URigHierarchy * GetHierarchy() |
ControlRigRuntimeAsset.h | ||
FRigHierarchySettings & GetHierarchySettings() |
ControlRigRuntimeAsset.h | ||
FRigInfluenceMapPerEvent & GetInfluences() |
ControlRigRuntimeAsset.h | ||
FName GetItemTypeDisplayName() |
ControlRigRuntimeAsset.h | ||
| ControlRigRuntimeAsset.h | |||
const FModularRigModel & GetModularRigModel () |
ControlRigRuntimeAsset.h | ||
FModularRigSettings & GetModularRigSettings() |
ControlRigRuntimeAsset.h | ||
TArray< FModuleReferenceData > & GetModuleReferenceData() |
ControlRigRuntimeAsset.h | ||
TSoftObjectPtr< USkeletalMesh > GetPreviewSkeletalMesh() |
ControlRigRuntimeAsset.h | ||
FRigModuleSettings & GetRigModuleSettings() |
ControlRigRuntimeAsset.h | ||
TArray< TSoftObjectPtr< UControlRigShapeLibrary > > & GetShapeLibraries() |
ControlRigRuntimeAsset.h | ||
TSoftObjectPtr< UObject > & GetSourceCurveImport() |
ControlRigRuntimeAsset.h | ||
TSoftObjectPtr< UObject > & GetSourceHierarchyImport() |
ControlRigRuntimeAsset.h | ||
bool & GetSupportsControls() |
ControlRigRuntimeAsset.h | ||
bool & GetSupportsInversion() |
ControlRigRuntimeAsset.h | ||
void SetControlRigType
(
EControlRigType& InType |
ControlRigRuntimeAsset.h | ||
void SetHierarchy
(
TObjectPtr< URigHierarchy > InHierarchy |
ControlRigRuntimeAsset.h | ||
void SetItemTypeDisplayName
(
FName& InName |
ControlRigRuntimeAsset.h | ||
void SetPreviewSkeletalMesh
(
TSoftObjectPtr< USkeletalMesh > InMesh |
ControlRigRuntimeAsset.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TScriptInterface< IControlRigRuntimeAssetInterface > GetInterfaceOuter
(
const UObject* InObject |
ControlRigRuntimeAsset.h |