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API > API/Plugins > API/Plugins/ControlRig
| Name | UControlRigBlueprintGeneratedClass |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigBlueprintGeneratedClass.h |
| Include Path | #include "ControlRigBlueprintGeneratedClass.h" |
Syntax
UCLASS (MinimalAPI)
class UControlRigBlueprintGeneratedClass :
public URigVMBlueprintGeneratedClass ,
public IControlRigRuntimeAssetInterface
Inheritance Hierarchy
- FStructBaseChain → UStruct → UClass → UBlueprintGeneratedClass → URigVMBlueprintGeneratedClass → UControlRigBlueprintGeneratedClass
- UObjectBase → UObjectBaseUtility → UObject → UField → UStruct → UClass → UBlueprintGeneratedClass → URigVMBlueprintGeneratedClass → UControlRigBlueprintGeneratedClass
Implements Interfaces
- IBlueprintPropertyGuidProvider
- IRigVMGraphFunctionHost
- IRigVMRuntimeAssetInterface
- IControlRigRuntimeAssetInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UControlRigBlueprintGeneratedClass
(
const FObjectInitializer& ObjectInitializer |
ControlRigBlueprintGeneratedClass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowMultipleInstances | bool | ControlRigBlueprintGeneratedClass.h | ||
| bExposesAnimatableControls | bool | ControlRigBlueprintGeneratedClass.h |
|
|
| bSupportsControls | bool | Whether or not this rig has Controls on It | ControlRigBlueprintGeneratedClass.h |
|
| bSupportsInversion | bool | Whether or not this rig has an Inversion Event | ControlRigBlueprintGeneratedClass.h |
|
| ControlRigType | EControlRigType | ControlRigBlueprintGeneratedClass.h |
|
|
| CustomThumbnail | FString | This relates to FAssetThumbnailPool::CustomThumbnailTagName and allows the thumbnail pool to show the thumbnail of the icon rather than the rig itself to avoid deploying the 3D renderer. | ControlRigBlueprintGeneratedClass.h |
|
| ItemTypeDisplayName | FName | ControlRigBlueprintGeneratedClass.h |
|
|
| ModuleReferenceData | TArray< FModuleReferenceData > | Asset searchable information module references in this rig | ControlRigBlueprintGeneratedClass.h |
|
| PreviewSkeletalMesh | FSoftObjectPath | ControlRigBlueprintGeneratedClass.h |
|
|
| RigModuleSettings | FRigModuleSettings | ControlRigBlueprintGeneratedClass.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsControlRigModule() |
ControlRigBlueprintGeneratedClass.h |
Public Virtual
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
ControlRigBlueprintGeneratedClass.h |
Overridden from IRigVMRuntimeAssetInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetRigVMHostClass() |
ControlRigBlueprintGeneratedClass.h |
Overridden from IControlRigRuntimeAssetInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool & GetAllowMultipleInstances() |
ControlRigBlueprintGeneratedClass.h | ||
virtual TMap< FRigElementKey, FRigElementKeyCollection > & GetArrayConnectionMap() |
ControlRigBlueprintGeneratedClass.h | ||
virtual FControlRigAssetStrongReference GetControlRigAssetReference() |
IControlRigRuntimeAssetInterface implementation. | ControlRigBlueprintGeneratedClass.h | |
virtual EControlRigType GetControlRigType() |
ControlRigBlueprintGeneratedClass.h | ||
virtual FRigElementKeyRedirector & GetElementKeyRedirector() |
ControlRigBlueprintGeneratedClass.h | ||
virtual bool & GetExposesAnimatableControls() |
ControlRigBlueprintGeneratedClass.h | ||
virtual URigHierarchy * GetHierarchy() |
ControlRigBlueprintGeneratedClass.h | ||
virtual FRigHierarchySettings & GetHierarchySettings() |
ControlRigBlueprintGeneratedClass.h | ||
virtual FRigInfluenceMapPerEvent & GetInfluences() |
ControlRigBlueprintGeneratedClass.h | ||
virtual FName GetItemTypeDisplayName() |
ControlRigBlueprintGeneratedClass.h | ||
virtual FModularRigModel & GetModularRigModel() |
ControlRigBlueprintGeneratedClass.h | ||
virtual FModularRigSettings & GetModularRigSettings() |
ControlRigBlueprintGeneratedClass.h | ||
virtual TArray< FModuleReferenceData > & GetModuleReferenceData() |
ControlRigBlueprintGeneratedClass.h | ||
virtual TSoftObjectPtr< USkeletalMesh > GetPreviewSkeletalMesh() |
ControlRigBlueprintGeneratedClass.h | ||
virtual FRigModuleSettings & GetRigModuleSettings() |
ControlRigBlueprintGeneratedClass.h | ||
virtual TArray< TSoftObjectPtr< UControlRigShapeLibrary > > & GetShapeLibraries() |
ControlRigBlueprintGeneratedClass.h | ||
virtual TSoftObjectPtr< UObject > & GetSourceCurveImport() |
ControlRigBlueprintGeneratedClass.h | ||
virtual TSoftObjectPtr< UObject > & GetSourceHierarchyImport() |
ControlRigBlueprintGeneratedClass.h | ||
virtual bool & GetSupportsControls() |
ControlRigBlueprintGeneratedClass.h | ||
virtual bool & GetSupportsInversion() |
ControlRigBlueprintGeneratedClass.h | ||
virtual void SetControlRigType
(
EControlRigType& InType |
ControlRigBlueprintGeneratedClass.h | ||
virtual void SetHierarchy
(
TObjectPtr< URigHierarchy > InHierarchy |
ControlRigBlueprintGeneratedClass.h | ||
virtual void SetItemTypeDisplayName
(
FName& InName |
ControlRigBlueprintGeneratedClass.h | ||
virtual void SetPreviewSkeletalMesh
(
TSoftObjectPtr< USkeletalMesh > InMesh |
ControlRigBlueprintGeneratedClass.h |