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Returns a pose from a pose asset as a rig pose
| Name | FRigUnit_PoseAssetGetRigPose |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_PoseAsset.h |
| Include Path | #include "Units/Hierarchy/RigUnit_PoseAsset.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Pose Cache"))
struct FRigUnit_PoseAssetGetRigPose : public FRigUnit_PoseAssetBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_PoseAssetBase → FRigUnit_PoseAssetGetRigPose
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_PoseAssetGetRigPose() |
Units/Hierarchy/RigUnit_PoseAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Items | TArray< FRigElementKey > | The optional list of items to apply the pose to. | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| Mode | EPoseAssetGetPoseForItemsMode | The mode to use when retrieving the pose. NOTE: This is only used if the pose asset is additive. | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| Poses | TArray< FRigUnit_PoseAsset_PoseInfo > | The list of poses to retrieve | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| RigPose | FRigPose | The retrieved rig pose if successful | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| Success | bool | True if the transforms were retrieved successfully from the pose asset | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| WorkData | FRigUnit_PoseAsset_WorkData | Cache to use to map pose tracks to bones and curves in the hierarchy | Units/Hierarchy/RigUnit_PoseAsset.h |
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_PoseAsset.h |