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Returns the index of a bone track based on the bone name
| Name | FRigUnit_PoseAssetGetBoneIndex |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_PoseAsset.h |
| Include Path | #include "Units/Hierarchy/RigUnit_PoseAsset.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Pose Bone Index"))
struct FRigUnit_PoseAssetGetBoneIndex : public FRigUnit_PoseAssetBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_PoseAssetBase → FRigUnit_PoseAssetGetBoneIndex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_PoseAssetGetBoneIndex() |
Units/Hierarchy/RigUnit_PoseAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneName | FName | The name of bone index to retrieve | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| Index | int32 | The index of the bone | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| LastBoneIndex | int32 | A cache to use when looking up the bone index | Units/Hierarchy/RigUnit_PoseAsset.h | |
| Success | bool | True if the bone index was determined successfully | Units/Hierarchy/RigUnit_PoseAsset.h |
|
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_PoseAsset.h |