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Applies all poses to the hierarchy. The weights per pose are determined based on the curve values with matching names.
| Name | FRigUnit_PoseAssetApplyAllPoses |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_PoseAsset.h |
| Include Path | #include "Units/Hierarchy/RigUnit_PoseAsset.h" |
Syntax
USTRUCT (Meta=(DisplayName="Apply Active Poses"))
struct FRigUnit_PoseAssetApplyAllPoses : public FRigUnit_PoseAssetBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_PoseAssetBase → FRigUnit_PoseAssetApplyAllPoses
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_PoseAssetApplyAllPoses() |
Units/Hierarchy/RigUnit_PoseAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActivePoses | TArray< FRigUnit_PoseAsset_PoseInfo > | The list of poses to apply. This is computed automatically. | Units/Hierarchy/RigUnit_PoseAsset.h | |
| ApplyCurves | bool | If True the curve values will be applied | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| ApplyTransforms | bool | If True the bone transforms will be applied | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| bPropagateToChildren | bool | If set to true the transforms of the children of affected bones will be recalculated based on their local transforms. | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| ExecutePin | FRigVMExecutePin | This property is used to chain multiple mutable units together | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| GetActivePosesWorkData | FRigUnit_PoseAsset_WorkData | Cache to store intermediate results | Units/Hierarchy/RigUnit_PoseAsset.h | |
| Items | TArray< FRigElementKey > | The optional list of items to apply the poses to. | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| Success | bool | True if the transforms were retrieved successfully from the pose asset | Units/Hierarchy/RigUnit_PoseAsset.h |
|
| WorkData | FRigUnit_PoseAsset_WorkData | Cache to use to map pose tracks to bones and curves in the hierarchy | Units/Hierarchy/RigUnit_PoseAsset.h |
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_PoseAsset.h |