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API > API/Plugins > API/Plugins/Composite > API/Plugins/Composite/UCompositePassMasking
Description
Override to return a render-thread proxy for this pass. Proxy objects should be allocated from the provided allocator. Only called when GetIsActive() returns true.
Virtual Inheritance
- UCompositePassBase::GetProxy → UCompositePassMasking::GetProxy
| Name | GetProxy |
| Type | function |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Passes/CompositePassMasking.h |
| Include Path | #include "Passes/CompositePassMasking.h" |
| Source | /Engine/Plugins/Compositing/Composite/Source/Composite/Private/Passes/CompositePassMasking.cpp |
virtual FCompositeCorePassProxy * GetProxy
(
const UE::CompositeCore::FPassInputDecl & InputDecl,
FCompositeTraversalContext & InContext,
FSceneRenderingBulkObjectAllocator & InFrameAllocator
) const