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API > API/Plugins > API/Plugins/Composite > API/Plugins/Composite/UCompositePassBase
Description
Override to return a render-thread proxy for this pass. Proxy objects should be allocated from the provided allocator. Only called when GetIsActive() returns true.
Derived Overrides
- UCompositeLayerBase::GetProxy
- UCompositeLayerMainRender::GetProxy
- UCompositeLayerPlanarReflection::GetProxy
- UCompositeLayerPlate::GetProxy
- UCompositeLayerProcessing::GetProxy
- UCompositeLayerSceneCapture::GetProxy
- UCompositeLayerShadowReflection::GetProxy
- UCompositeLayerSingleLightShadow::GetProxy
- UCompositePassBlur::GetProxy
- UCompositePassColorGrading::GetProxy
- UCompositePassColorKeyer::GetProxy
- UCompositePassDilation::GetProxy
- UCompositePassDistortion::GetProxy
- UCompositePassFXAA::GetProxy
- UCompositePassLumaKeyer::GetProxy
- UCompositePassMasking::GetProxy
- UCompositePassMaterial::GetProxy
- UCompositePassOpenColorIO::GetProxy
- UCompositePassSMAA::GetProxy
- UCompositePassTransform2D::GetProxy
- UCompositePassTranslucency::GetProxy
- UCompositePassUltimatteMasking::GetProxy
| Name | GetProxy |
| Type | function |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Passes/CompositePassBase.h |
| Include Path | #include "Passes/CompositePassBase.h" |
virtual FCompositeCorePassProxy * GetProxy
(
const UE::CompositeCore::FPassInputDecl & InputDecl,
FCompositeTraversalContext & InContext,
FSceneRenderingBulkObjectAllocator & InFrameAllocator
) const