Navigation
API > API/Plugins > API/Plugins/Composite
Convenience compositing depth mesh actor. This actor must still be assigned to a plate layer.
| Name | ACompositeDepthMeshActor |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/CompositeDepthMeshActor.h |
| Include Path | #include "CompositeDepthMeshActor.h" |
Syntax
UCLASS (MinimalAPI)
class ACompositeDepthMeshActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ACompositeDepthMeshActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ACompositeDepthMeshActor
(
const FObjectInitializer& ObjectInitializer |
CompositeDepthMeshActor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~ACompositeDepthMeshActor() |
CompositeDepthMeshActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompositeDepthMeshComponent | TObjectPtr< UCompositeDepthMeshComponent > | Composite mesh component. | CompositeDepthMeshActor.h |
|