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| Name | UCompositeDepthMeshComponent |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composite/Source/Composite/Public/Components/CompositeDepthMeshComponent.h |
| Include Path | #include "Components/CompositeDepthMeshComponent.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=Composite, EditInlineNew,
HideCategories=(Transform, Tags, Cooking, Physics, LOD, AssetUserData, Navigation),
prioritizeCategories=("Composite"), Meta=(BlueprintSpawnableComponent))
class UCompositeDepthMeshComponent : public UStaticMeshComponent
Inheritance Hierarchy
- FRenderAssetOwnerStreamingState → UPrimitiveComponent → UMeshComponent → UStaticMeshComponent → UCompositeDepthMeshComponent
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UStaticMeshComponent → UCompositeDepthMeshComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsBodyInstanceOwner
- IPhysicsBodyInstanceOwnerResolver
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompositeDepthMeshComponent
(
const FObjectInitializer& ObjectInitializer |
Components/CompositeDepthMeshComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DepthTexture | TObjectPtr< UTexture > | Depth texture sent to material. | Components/CompositeDepthMeshComponent.h |
|
| GridResolution | FIntVector2 | Planar grid mesh resolution. | Components/CompositeDepthMeshComponent.h |
|
| ScaleFactor | float | Scale factor sent to material, to convert depth units into Unreal units. | Components/CompositeDepthMeshComponent.h |
|
Functions
Public
Public Virtual
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnComponentCreated() |
Components/CompositeDepthMeshComponent.h | ||
virtual void OnRegister() |
Components/CompositeDepthMeshComponent.h | ||
virtual void OnUnregister() |
Components/CompositeDepthMeshComponent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Components/CompositeDepthMeshComponent.h | ||
virtual void PostLoad() |
Components/CompositeDepthMeshComponent.h | ||
virtual void PostTransacted
(
const FTransactionObjectEvent& InTransactionEvent |
Components/CompositeDepthMeshComponent.h |
Protected Virtual
Overridden from USceneComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBoxSphereBounds CalcBounds
(
const FTransform& LocalToWorld |
Components/CompositeDepthMeshComponent.h |