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API > API/Plugins > API/Plugins/ClonerEffector
| Name | UCEEffectorRadialType |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Effector/Types/CEEffectorRadialType.h |
| Include Path | #include "Effector/Types/CEEffectorRadialType.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Within=CEEffectorComponent)
class UCEEffectorRadialType : public UCEEffectorBoundType
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCEEffectorExtensionBase → UCEEffectorTypeBase → UCEEffectorBoundType → UCEEffectorRadialType
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCEEffectorRadialType() |
Effector/Types/CEEffectorRadialType.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrePropertyChangeDispatcher | const TCEPropertyChangeDispatcher< UCEEffectorRadialType > | Effector/Types/CEEffectorRadialType.h | |
| PropertyChangeDispatcher | const TCEPropertyChangeDispatcher< UCEEffectorRadialType > | Used for PECP | Effector/Types/CEEffectorRadialType.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetRadialAngle() |
Effector/Types/CEEffectorRadialType.h |
|
|
float GetRadialMaxRadius() |
Effector/Types/CEEffectorRadialType.h |
|
|
float GetRadialMinRadius() |
Effector/Types/CEEffectorRadialType.h |
|
|
void SetRadialAngle
(
float InAngle |
Effector/Types/CEEffectorRadialType.h |
|
|
void SetRadialMaxRadius
(
float InRadius |
Effector/Types/CEEffectorRadialType.h |
|
|
void SetRadialMinRadius
(
float InRadius |
Effector/Types/CEEffectorRadialType.h |
|
Protected
Overridden from UCEEffectorTypeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnExtensionVisualizerDirty
(
int32 InDirtyFlags |
Called when a visualizer is dirtied to update it | Effector/Types/CEEffectorRadialType.h |
Overridden from UCEEffectorExtensionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnExtensionParametersChanged
(
UCEEffectorComponent* InComponent |
Called to reapply type parameters | Effector/Types/CEEffectorRadialType.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Effector/Types/CEEffectorRadialType.h | ||
virtual void PreEditChange
(
FEditPropertyChain& InPropertyChain |
Effector/Types/CEEffectorRadialType.h |