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Description
Returns true if instant movement effects queued via QueueInstantMovementEffect are networked via the sim action system (Proposed style: all roles independently detect from GetLastInputCmd() in PostSim; server-authoritative, cheat-resistant). Returns false if they are embedded in the input cmd (PreSim detection; client-authoritative, co-op path). IMPORTANT: when true, BP must detect conditions from GetLastInputCmd() in PostSim, NOT from the PreSim input.
| Name | IsNetworkingInstantMovementEffectsWithSimActions |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverBlueprintLibrary.h |
| Include Path | #include "ChaosMover/ChaosMoverBlueprintLibrary.h" |
| Source | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Private/ChaosMoverBlueprintLibrary.cpp |
UFUNCTION (BlueprintPure, Category="ChaosMover|Networking")
static bool IsNetworkingInstantMovementEffectsWithSimActions()