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API > API/Plugins > API/Plugins/ChaosMover
| Name | UChaosMoverBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverBlueprintLibrary.h |
| Include Path | #include "ChaosMover/ChaosMoverBlueprintLibrary.h" |
Syntax
UCLASS ()
class UChaosMoverBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UChaosMoverBlueprintLibrary
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| meta | Server-only. | ChaosMover/ChaosMoverBlueprintLibrary.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsNetworkingInstantMovementEffectsWithSimActions () |
Returns true if instant movement effects queued via QueueInstantMovementEffect are networked via the sim action system (Proposed style: all roles independently detect from GetLastInputCmd() in PostSim; server-authoritative, cheat-resistant). | ChaosMover/ChaosMoverBlueprintLibrary.h |
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static bool IsNetworkingMovesWithSimActions () |
Returns true if layered moves and instanced move activations queued via QueueLayeredMove/QueueLayeredMoveInstance are networked via the sim action system (Proposed style: all roles independently detect from GetLastInputCmd() in PostSim; server-authoritative, cheat-resistant). | ChaosMover/ChaosMoverBlueprintLibrary.h |
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