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Chaos character flying mode
| Name | UChaosFlyingMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/Modes/ChaosFlyingMode.h |
| Include Path | #include "ChaosMover/Character/Modes/ChaosFlyingMode.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType, EditInlineNew, DefaultToInstanced)
class UChaosFlyingMode : public UChaosCharacterMovementMode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementMode → UChaosMovementMode → UChaosCharacterMovementMode → UChaosFlyingMode
Implements Interfaces
- IChaosCharacterConstraintMovementModeInterface
- IChaosCharacterMovementModeInterface
- IChaosPostSimulationTickInterface
- IChaosPreSimulationTickInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UChaosFlyingMode
(
const FObjectInitializer& ObjectInitializer |
ChaosMover/Character/Modes/ChaosFlyingMode.h |
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateMove_Implementation
(
const FMoverSimContext& SimContext, |
ChaosMover/Character/Modes/ChaosFlyingMode.h | ||
virtual void SimulationTick_Implementation
(
const FSimulationTickParams& Params, |
ChaosMover/Character/Modes/ChaosFlyingMode.h |
Overridden from IChaosCharacterMovementModeInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateCurrentFloor
(
const FMoverTimeStep& TimeStep |
Updates the floor result in the blackboard. | ChaosMover/Character/Modes/ChaosFlyingMode.h |