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API > API/Plugins > API/Plugins/ChaosMover
| Name | FChaosNetLayeredMovesQueue |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverSimulationTypes.h |
| Include Path | #include "ChaosMover/ChaosMoverSimulationTypes.h" |
Syntax
USTRUCT ()
struct FChaosNetLayeredMovesQueue : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FChaosNetLayeredMovesQueue
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Moves | TArray< FChaosNetLayeredMove > | ChaosMover/ChaosMoverSimulationTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
const FScheduledLayeredMove& InScheduledLayeredMove, |
ChaosMover/ChaosMoverSimulationTypes.h |
Public Virtual
Overridden from FMoverDataStructBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMoverDataStructBase * Clone() |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual void Decay
(
float DecayAmount |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual UScriptStruct * GetScriptStruct() |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual void Interpolate
(
const FMoverDataStructBase& From, |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual void Merge
(
const FMoverDataStructBase& From |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual bool NetSerialize
(
FArchive& Ar, |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual bool ShouldReconcile
(
const FMoverDataStructBase& AuthorityState |
ChaosMover/ChaosMoverSimulationTypes.h | ||
virtual void ToString
(
FAnsiStringBuilderBase& Out |
ChaosMover/ChaosMoverSimulationTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosNetLayeredMovesQueue & operator=
(
const TArray< FChaosScheduledLayeredMove >& LayeredMovesQueue |
This function is used for debugging (sending to CVD) | ChaosMover/ChaosMoverSimulationTypes.h |