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API > API/Plugins > API/Plugins/ChaosMover
Version of a FScheduledLayeredMove with bShouldRollBack flag.
| Name | FChaosScheduledLayeredMove |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverSimulationTypes.h |
| Include Path | #include "ChaosMover/ChaosMoverSimulationTypes.h" |
Syntax
USTRUCT ()
struct FChaosScheduledLayeredMove
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldRollBack | bool | Whether this move should rollback or not We do not net serialize this value since any move received from the network should always be rolled back Only moves issued locally by the game thread should NOT roll back since resimulation does not run game thread logic again and will fail to generate them again | ChaosMover/ChaosMoverSimulationTypes.h |
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| ScheduledLayeredMove | FScheduledLayeredMove | ChaosMover/ChaosMoverSimulationTypes.h |
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