Navigation
API > API/Plugins > API/Plugins/Buoyancy > API/Plugins/Buoyancy/FBuoyancyWaterSplineData
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
BuoyancyWaterSplineData.h |
|
FBuoyancyWaterSplineData
(
const Chaos::FRigidTransform3& InTransform,
const FInterpCurveVector& InPosition,
const EWaterBodyType InBodyType,
const TOptional< FInterpCurveFloat >& InWidth,
const TOptional< FInterpCurveFloat >& InVelocity,
const TWeakObjectPtr< UShallowWaterSimulationDataBase > InShallowWaterSimData,
TSharedPtr< FBuoyancyWaveData > InWaveData,
const TOptional< FInterpCurveFloat >& InDepth,
float InChannelDepth,
float InCurveRampWidth,
float InChannelEdgeOffset,
float InOceanFallbackDepth
)
|
|
BuoyancyWaterSplineData.h |
|
FBuoyancyWaterSplineData()
| |
|
| Name |
FBuoyancyWaterSplineData |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancyWaterSplineData.h |
| Include Path |
#include "BuoyancyWaterSplineData.h" |
FBuoyancyWaterSplineData()
FBuoyancyWaterSplineData(const Chaos::FRigidTransform3 &, const FInterpCurveVector &, const EWaterBodyType, const TOptional< FInterpCurveFloat > &, const TOptional< FInterpCurveFloat > &, const TWeakObjectPtr< UShallowWaterSimulationDataBase >, TSharedPtr< FBuoyancyWaveData >, const TOptional< FInterpCurveFloat > &, float, float, float, float)
| |
|
| Name |
FBuoyancyWaterSplineData |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancyWaterSplineData.h |
| Include Path |
#include "BuoyancyWaterSplineData.h" |
FBuoyancyWaterSplineData
(
const Chaos::FRigidTransform3 & InTransform,
const FInterpCurveVector & InPosition,
const EWaterBodyType InBodyType,
const TOptional < FInterpCurveFloat > & InWidth,
const TOptional < FInterpCurveFloat > & InVelocity,
const TWeakObjectPtr < UShallowWaterSimulationDataBase > InShallowWaterSimData,
TSharedPtr < FBuoyancyWaveData > InWaveData,
const TOptional < FInterpCurveFloat > & InDepth,
float InChannelDepth,
float InCurveRampWidth,
float InChannelEdgeOffset,
float InOceanFallbackDepth
)