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Abstract base for wave data evaluable on the physics thread (no UObject access). Copied from game-thread UWaterWaves data so that the physics thread can evaluate wave heights without touching UObjects.
| Name | FBuoyancyWaveData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancyWaveData.h |
| Include Path | #include "BuoyancyWaveData.h" |
Syntax
struct FBuoyancyWaveData
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FBuoyancyWaveData() |
BuoyancyWaveData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetMaxWaveHeight() |
BuoyancyWaveData.h | ||
float GetSimpleWaveHeightAtPosition
(
const FVector& InPosition, |
Fast version: height only, no normal perturbation. | BuoyancyWaveData.h | |
float GetWaveAttenuationFactor
(
const FVector& InPosition, |
Attenuation factor (0-1) based on water depth (e.g. shore dampening) | BuoyancyWaveData.h | |
float GetWaveHeightAtPosition
(
const FVector& InPosition, |
Full version: height + perturbed normal. | BuoyancyWaveData.h |