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Options to how read access should take place
| Name | FMaterialBridgeReadSlotOptions |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMaterial/Public/MaterialBridge/Context/AvaMaterialBridgeReadSlotContext.h |
| Include Path | #include "MaterialBridge/Context/AvaMaterialBridgeReadSlotContext.h" |
Syntax
struct FMaterialBridgeReadSlotOptions : public UE::Ava::FMaterialBridgeBaseOptions
Inheritance Hierarchy
- FMaterialBridgeBaseOptions → FMaterialBridgeReadSlotOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bTrySkipWaitOnContainerCompletion | bool | Whether to try to skip wait for container completion to access its materials. | MaterialBridge/Context/AvaMaterialBridgeReadSlotContext.h | |
| OnContainerPendingCompletion | TDelegate< EControlFlow(const FMaterialBridgeReadSlotContext &)> | Delegate called when a container is not yet complete and cannot access its materials. | MaterialBridge/Context/AvaMaterialBridgeReadSlotContext.h |