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API > API/Plugins > API/Plugins/AvalancheMaterial
Base for all options structs
| Name | FMaterialBridgeBaseOptions |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMaterial/Public/MaterialBridge/Context/AvaMaterialBridgeContext.h |
| Include Path | #include "MaterialBridge/Context/AvaMaterialBridgeContext.h" |
Syntax
struct FMaterialBridgeBaseOptions
Derived Classes
- FMaterialBridgeApplyStateOptions
- FMaterialBridgeReadSlotOptions
- FMaterialBridgeStoreStateOptions
- FMaterialBridgeWriteSlotOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialBridgeBaseOptions() |
MaterialBridge/Context/AvaMaterialBridgeContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialBridgeRegistry | TNotNull< const FMaterialBridgeRegistry * > | The registry used to get material bridges. Defaults to the global registry. | MaterialBridge/Context/AvaMaterialBridgeContext.h |