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API > API/Plugins > API/Plugins/AudioModulation
| Name | UAudioModulationSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulationSubsystem.h |
| Include Path | #include "AudioModulationSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UAudioModulationSubsystem : public UAudioEngineSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UAudioEngineSubsystem → UAudioModulationSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAudioModulationSubsystem() |
AudioModulationSubsystem.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UAudioModulationSubsystem() |
AudioModulationSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ModulationParameterClampOverrides | TMap< FString, bool > | AudioModulationSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearAllModulationParameterClampOverrides() |
AudioModulationSubsystem.h | ||
void ClearModulationParameterClampOverride
(
const FString& ParameterName |
AudioModulationSubsystem.h | ||
void SetModulationParameterClampOverride
(
const FString& ParameterName, |
AudioModulationSubsystem.h |
Public Virtual
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
AudioModulationSubsystem.h | ||
virtual bool ShouldCreateSubsystem
(
UObject* Outer |
AudioModulationSubsystem.h |