|
Add the given assets to the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
bool AddAssetDataToCollection
(
const FName Name,
const FAssetData& AssetData
)
|
Add the given asset to the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
|
Add the given assets to the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
bool AddAssetPtrToCollection
(
const FName Name,
const UObject* AssetPtr
)
|
Add the given asset to the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
bool AddAssetsToCollection
(
const FName Name,
const TArray< FName >& AssetPathNames
)
|
|
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Names containing full asset paths are deprecated. Use Soft Object Path instead.")
|
bool AddAssetToCollection
(
const FName Name,
const FName AssetPathName
)
|
|
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Names containing full asset paths are deprecated. Use Soft Object Path instead.")
|
|
Check whether the given collection exists. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
|
|
Create a new collection with the given name and share type. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
bool DestroyCollection
(
const FName Name
)
|
Destroy the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
bool EmptyCollection
(
const FName Name
)
|
Remove all assets from the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
|
Get the assets in the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
|
|
Get the names of all available collections. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
|
|
|
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Names containing full asset paths are deprecated. Use Soft Object Path instead.")
|
|
Get the names of the collections that contain the given asset. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
|
|
Get the names of the collections that contain the given asset. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
|
|
Add the given assets to the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- DisplayName="Add Assets To Collection"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
|
Add the given asset to the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- DisplayName="Add Asset To Collection"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
|
Get the names of the collections that contain the given asset. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- DisplayName="Get Collections Containing Asset"
|
|
Remove the given asset from the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- DisplayName="Remove Asset From Collection"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
|
Remove the given assets from the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- DisplayName="Remove Assets From Collection"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
bool RemoveAssetDataFromCollection
(
const FName Name,
const FAssetData& AssetData
)
|
Remove the given asset from the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
|
Remove the given assets from the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
bool RemoveAssetFromCollection
(
const FName Name,
const FName AssetPathName
)
|
|
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Names containing full asset paths are deprecated. Use Soft Object Path instead.")
|
bool RemoveAssetPtrFromCollection
(
const FName Name,
const UObject* AssetPtr
)
|
Remove the given asset from the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
bool RemoveAssetPtrsFromCollection
(
const FName Name,
const TArray< UObject* >& AssetPtrs
)
|
Remove the given assets from the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
bool RemoveAssetsFromCollection
(
const FName Name,
const TArray< FName >& AssetPathNames
)
|
|
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Names containing full asset paths are deprecated. Use Soft Object Path instead.")
|
bool RenameCollection
(
const FName Name,
const FName NewName
)
|
Rename the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|
bool ReparentCollection
(
const FName Name,
const FName NewParentName
)
|
Re-parent the given collection. |
AssetTagsSubsystem.h |
- BlueprintCallable
- Category="AssetTags"
- Meta=(DeprecatedFunction, DeprecationMessage="Collection Manager Scripting Subsystem has been introduced as a new top level object for managing collections. Use that instead.")
|