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API > API/Plugins > API/Plugins/AnimationLayering
| Name | UBoneMaskDefinitionDataAsset |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimationLayering/Source/AnimationLayering/Public/BoneMaskTypes.h |
| Include Path | #include "BoneMaskTypes.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UBoneMaskDefinitionDataAsset : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UBoneMaskDefinitionDataAsset
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FGetBoneWeightsForBodyPartsCallback | TFunctionRef< TArray< FBoneMaskPerBoneData > &(int32 BodyPartIdx)> | BoneMaskTypes.h | |
| FGetChildBoneIndicesForBodyPartCallback | TFunctionRef< TArray< int32 > &(int32 BodyPartIdx)> | BoneMaskTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Skeleton | TObjectPtr< USkeleton > | BoneMaskTypes.h |
|
|
| SkeletonGuid | FGuid | BoneMaskTypes.h | ||
| VirtualBoneGuid | FGuid | BoneMaskTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FBoneMaskDefinition & GetBoneMaskDefinition() |
BoneMaskTypes.h |
Public Virtual
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
BoneMaskTypes.h | ||
virtual void PostLoad() |
BoneMaskTypes.h | ||
virtual void Serialize
(
FArchive& Ar |
BoneMaskTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void UpdateBoneMaskCachedData
(
const USkeleton& Skeleton, |
BoneMaskTypes.h |