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| Name | AnimationLayering |
| Type | Plugin |
| Part of Plugins | Animation Layering |
| Location | /Engine/Plugins/Experimental/Animation/AnimationLayering/Source/AnimationLayering/ |
| Module Build Rules | AnimationLayering.Build.cs |
Classes
| Name | Remarks |
|---|---|
| UBoneMaskDefinitionDataAsset |
Structs
| Name | Remarks |
|---|---|
| FAnimNode_BoneMask | This node is heavily based on AnimNode_LayeredBoneBlend but replacing both BranchFilter and BlendMask option with a single input param that represents different body parts. |
| FAnimNode_CopyBoneAdvanced | Controller to copy a bone's transform to another one, with individual per-component alphas. |
| FAnimNode_CopyBoneMotion | Highly experimental plugin. There's a strong chance that this gets replaced with Control Rig functionality after initial exploration. |
| FBodyPartData | |
| FBoneMask | |
| FBoneMaskBodyPartDefinition | |
| FBoneMaskBodyPartNameContainer | |
| FBoneMaskDefinition | |
| FBoneMaskEntry | |
| FBoneMaskPerBoneData | |
| FBoneMaskUpdateMultiParam | |
| FPerBoneData |
Enums
Public
| Name | Remarks |
|---|---|
| ECopyBoneMotion_Component |