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API > API/Plugins > API/Plugins/AnimationLayering
| |
|
| Name |
FBoneMaskBodyPartDefinition |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/Animation/AnimationLayering/Source/AnimationLayering/Public/BoneMaskTypes.h |
| Include Path |
#include "BoneMaskTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FBoneMaskBodyPartDefinition
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BranchFilters |
TArray< FBranchFilter > |
|
BoneMaskTypes.h |
- EditAnywhere
- Category=BoneMask
|
| Name |
FName |
|
BoneMaskTypes.h |
- EditAnywhere
- BlueprintReadOnly
- Category=BoneMask
|
| SkeletonPoseBoneWeights |
TArray< FBoneMaskPerBoneData > |
|
BoneMaskTypes.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category=BoneMask
|
| SkeletonPoseChildBoneIndices |
TArray< int32 > |
|
BoneMaskTypes.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category=BoneMask
|