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Controller to copy a bone's transform to another one, with individual per-component alphas.
| Name | FAnimNode_CopyBoneAdvanced |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/AnimationLayering/Source/AnimationLayering/Public/BoneControllers/AnimNode_CopyBoneAdvanced.h |
| Include Path | #include "BoneControllers/AnimNode_CopyBoneAdvanced.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_CopyBoneAdvanced : public FAnimNode_SkeletalControlBase
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_SkeletalControlBase → FAnimNode_CopyBoneAdvanced
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_CopyBoneAdvanced() |
BoneControllers/AnimNode_CopyBoneAdvanced.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPropagateToChildren | bool | If disabled, the translation weight axes are in component-space. | BoneControllers/AnimNode_CopyBoneAdvanced.h |
|
| bTranslationInCustomBoneSpace | bool | If disabled, the translation weight axes are in component-space. | BoneControllers/AnimNode_CopyBoneAdvanced.h |
|
| ControlSpace | TEnumAsByte< EBoneControlSpace > | Space to convert transforms into prior to copying components | BoneControllers/AnimNode_CopyBoneAdvanced.h |
|
| RotationWeight | float | Rotation angle weight to copy from source to target. | BoneControllers/AnimNode_CopyBoneAdvanced.h |
|
| ScaleWeight | float | Scale weight to copy from source to target (not separated per-axis to avoid non-uniform scales) | BoneControllers/AnimNode_CopyBoneAdvanced.h |
|
| SourceBone | FBoneReference | Source Bone Name to get transform from | BoneControllers/AnimNode_CopyBoneAdvanced.h |
|
| TargetBone | FBoneReference | Name of bone to control. This is the main bone chain to modify from. | BoneControllers/AnimNode_CopyBoneAdvanced.h |
|
| TranslationSpaceBone | FBoneReference | Name of the bone Translation Weight is relative to. | BoneControllers/AnimNode_CopyBoneAdvanced.h |
|
| TranslationWeight | FVector | Per-axis translation weight to copy from source to target. | BoneControllers/AnimNode_CopyBoneAdvanced.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildBoneIndices | TArray< FCompactPoseBoneIndex > | BoneControllers/AnimNode_CopyBoneAdvanced.h |
Functions
Public
Public Virtual
Overridden from FAnimNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
BoneControllers/AnimNode_CopyBoneAdvanced.h | ||
virtual bool IsValidToEvaluate
(
const USkeleton* Skeleton, |
BoneControllers/AnimNode_CopyBoneAdvanced.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
BoneControllers/AnimNode_CopyBoneAdvanced.h |