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API > API/Plugins > API/Plugins/AnimDatabase
Pose Local Bone Transforms and Velocities
| Name | FPoseLocalBoneData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabasePose.h |
| Include Path | #include "AnimDatabasePose.h" |
Syntax
struct FPoseLocalBoneData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneAngularVelocities | TLearningArray< 2, FVector3f > | AnimDatabasePose.h | ||
| BoneLinearVelocities | TLearningArray< 2, FVector3f > | AnimDatabasePose.h | ||
| BoneLocations | TLearningArray< 2, FVector3f > | AnimDatabasePose.h | ||
| BoneRotations | TLearningArray< 2, FQuat4f > | AnimDatabasePose.h | ||
| BoneScalarVelocities | TLearningArray< 2, FVector3f > | AnimDatabasePose.h | ||
| BoneScales | TLearningArray< 2, FVector3f > | AnimDatabasePose.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPoseLocalBoneDataConstView ConstSlice
(
const int32 FrameStart, |
AnimDatabasePose.h | ||
FPoseLocalBoneDataConstView ConstView() |
AnimDatabasePose.h | ||
void Empty() |
AnimDatabasePose.h | ||
int32 GetBoneNum() |
AnimDatabasePose.h | ||
int32 GetFrameNum() |
AnimDatabasePose.h | ||
bool IsEmpty() |
AnimDatabasePose.h | ||
void Resize
(
const int32 FrameNum, |
AnimDatabasePose.h | ||
FPoseLocalBoneDataView Slice
(
const int32 FrameStart, |
AnimDatabasePose.h | ||
FPoseLocalBoneDataView View() |
AnimDatabasePose.h |