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API > API/Plugins > API/Plugins/ActorModifierCoreEditor
Singleton class that handles editor operations for modifiers
| Name | UActorModifierCoreEditorSubsystem |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ActorModifierCore/Source/ActorModifierCoreEditor/Public/Subsystems/ActorModifierCoreEditorSubsystem.h |
| Include Path | #include "Subsystems/ActorModifierCoreEditorSubsystem.h" |
Syntax
UCLASS ()
class UActorModifierCoreEditorSubsystem : public UEditorSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UActorModifierCoreEditorSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorModifierCoreEditorSubsystem() |
Subsystems/ActorModifierCoreEditorSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< SActorModifierCoreEditorProfiler > CreateProfilerWidget
(
TSharedPtr< FActorModifierCoreProfiler > InProfiler |
Creates a profiler widget for a modifier profiler, returns default widget if none was registered | Subsystems/ActorModifierCoreEditorSubsystem.h | |
bool FillModifierMenu
(
UToolMenu* InMenu, |
Fills a menu based on context objects and menu options, will perform menu action transaction if wanted, returns true if the menu has been modified | Subsystems/ActorModifierCoreEditorSubsystem.h | |
TSharedPtr< const FActorModifierCoreEditorCategoryMetadata > FindModifierCategory
(
FName InCategoryIdentifier |
Finds a category for modifier | Subsystems/ActorModifierCoreEditorSubsystem.h | |
bool RegisterModifierCategory
(
const FActorModifierCoreEditorCategoryMetadata& InCategoryMetadata |
Register a category for modifier | Subsystems/ActorModifierCoreEditorSubsystem.h | |
void RegisterProfilerWidget() |
Register a profiler widget based on a modifier profiler class | Subsystems/ActorModifierCoreEditorSubsystem.h | |
void UnregisterProfilerWidget() |
Unregister a modifier profiler widget | Subsystems/ActorModifierCoreEditorSubsystem.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
Subsystems/ActorModifierCoreEditorSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UActorModifierCoreEditorSubsystem * Get() |
Subsystems/ActorModifierCoreEditorSubsystem.h |