Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ActorFactories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorFactory
- UActorFactoryStaticMesh
- UActorFactoryBasicShape
- UActorFactoryInteractiveFoliage
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryStaticMesh.h |
| Include | #include "ActorFactories/ActorFactoryStaticMesh.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Transient)
class UActorFactoryStaticMesh : public UActorFactory
Constructors
| Type | Name | Description | |
|---|---|---|---|
UActorFactoryStaticMesh
(
const FObjectInitializer& ObjectInitializer |
Overridden from UActorFactory
| Type | Name | Description | |
|---|---|---|---|
| FQuat | AlignObjectToSurfaceNormal
(
const FVector& InSurfaceNormal, |
Return a quaternion which aligns this actor type to the specified surface normal | |
| bool | CanCreateActorFrom
(
const FAssetData& AssetData, |
||
| UObject * | GetAssetFromActorInstance
(
AActor* ActorInstance |
Given an instance of an actor, find the wrapped asset object which can be used to create a valid FAssetData. | |
| void | PostSpawnActor
(
UObject* Asset, |
Subclasses may implement this to modify the actor after it has been spawned |