Navigation
API > API/Editor > API/Editor/MovieSceneTools
Simple Editor Subsystem that acts like a Singleton, that holds a Sequencer Baker object for each open ISequencer object.
| Name | USequencerBakeSubsystem |
| Type | class |
| Header File | /Engine/Source/Editor/MovieSceneTools/Public/Baker/SequencerBakerSubsystem.h |
| Include Path | #include "Baker/SequencerBakerSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class USequencerBakeSubsystem : public UEditorSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → USequencerBakeSubsystem
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnSequencerCreatedHandle | FDelegateHandle | Baker/SequencerBakerSubsystem.h | ||
| Sequencers | TMap< TWeakPtr< ISequencer >, TSharedPtr< UE::Sequencer::FSequencerBaker > > | List of created sequencers | Baker/SequencerBakerSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< UE::Sequencer::FSequencerBaker > GetSequencerBaker
(
const TSharedPtr< ISequencer >& InSequencer |
Baker/SequencerBakerSubsystem.h | ||
void OnSequencerClosed
(
TSharedRef< ISequencer > InSequencer |
Baker/SequencerBakerSubsystem.h | ||
void OnSequencerCreated
(
TSharedRef< ISequencer > InSequencer |
Baker/SequencerBakerSubsystem.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
Baker/SequencerBakerSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
Baker/SequencerBakerSubsystem.h |