| FConvertDragDropOp |
FConvertDragDropOp: Drag and Drop Operation used to form connections within the convert node. |
| FExpressionSpawnInfo |
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| FFindInMaterialResult |
Item that matched the search results |
| FGetVisibleMaterialParametersFunctionState |
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| FLayerDragDropOp |
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| FMaterialEditorApplicationMode |
Even though we currently only have one mode of operation, we still need a application mode to handle factory tab spawning. |
| FMaterialEditorCommands |
Unreal material editor actions |
| FMaterialEditorGraphPanelPinFactory |
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| FMaterialEditorSpawnNodeCommands |
Handles spawn node commands for the Material Editor |
| FMaterialEditorUtilities |
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| FMaterialPropertyHelpers |
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| FMaterialResourceStats |
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| FMaterialStatsUtils |
Class used for various stats utilities |
| FPreviewElement |
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| FPreviewViewport |
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| SConvertInnerPin |
SConvertInnerPin: The inner pins used to route values with the convert node. |
| SFindInMaterial |
Widget for searching for items that are part of a UEdGraph |
| SGraphNodeMaterialBase |
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| SGraphNodeMaterialComment |
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| SGraphNodeMaterialComposite |
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| SGraphNodeMaterialConvert |
SGraphNodeMaterialConvert: Custom Slate widget for UMaterialExpressionConvert. |
| SGraphNodeMaterialCustom |
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| SGraphNodeMaterialResult |
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| SGraphPinMaterialInput |
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| SLayerHandle |
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| SMaterialExpressionConvertGraphPin |
SMaterialExpressionConvertGraphPin: The Outer pins that form connections to other material graph nodes. |
| UMaterialEditingLibrary |
Blueprint library for creating/editing Materials |
| UMaterialEditorMenuContext |
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| UMaterialEditorSettings |
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