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API > API/Editor > API/Editor/MaterialEditor
| |
|
| Name |
FExpressionSpawnInfo |
| Type |
class |
| Header File |
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h |
| Include Path |
#include "MaterialEditorActions.h" |
Syntax
class FExpressionSpawnInfo
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FExpressionSpawnInfo
(
UClass* InMaterialExpressionClass
)
|
Constructor |
MaterialEditorActions.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CommandInfo |
TSharedPtr< FUICommandInfo > |
Holds the UI Command to verify chords for this action are held |
MaterialEditorActions.h |
|
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| MaterialExpressionClass |
UClass * |
Type of expression to spawn |
MaterialEditorActions.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
TSharedPtr< FEdGraphSchemaAction > GetAction
(
UEdGraph* InDestGraph
)
|
Creates an action to be used for placing a node into the graph |
MaterialEditorActions.h |
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MaterialEditorActions.h |
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