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API > API/Editor > API/Editor/MaterialEditor
Editor subsystem for registering and running material validators in the material editor tools.
| Name | UMaterialEditorValidationSubsystem |
| Type | class |
| Header File | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorValidation.h |
| Include Path | #include "MaterialEditorValidation.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor)
class UMaterialEditorValidationSubsystem : public UEditorSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UMaterialEditorValidationSubsystem
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Validators | TArray< TObjectPtr< UMaterialEditorValidatorBase > > | The array of registered validators. | MaterialEditorValidation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddValidator
(
UMaterialEditorValidatorBase* InValidator |
Register a validator. Added validators will be called on Validate(). | MaterialEditorValidation.h | |
void RemoveValidator
(
UMaterialEditorValidatorBase* InValidator |
Unregister a validator. | MaterialEditorValidation.h | |
bool Validate
(
UMaterialInterface* InMaterial, |
Call Validate() on all registered validators. | MaterialEditorValidation.h |