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API > API/Editor > API/Editor/EditorInteractiveToolsFramework > API/Editor/EditorInteractiveToolsFramework/UEditorSceneSnappingManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ExecuteSceneHitQuery
(
const FSceneHitQueryRequest& InRequest, |
Snapping/EditorSnappingManager.h | ||
virtual bool ExecuteSceneHitQuery
(
const FSceneHitQueryRequest& InRequest, |
Snapping/EditorSnappingManager.h |
ExecuteSceneHitQuery(const FSceneHitQueryRequest &, FSceneHitQueryResult &)
| Name | ExecuteSceneHitQuery |
| Type | function |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/Snapping/EditorSnappingManager.h |
| Include Path | #include "Snapping/EditorSnappingManager.h" |
| Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/Snapping/EditorSnappingManager.cpp |
virtual bool ExecuteSceneHitQuery
(
const FSceneHitQueryRequest & InRequest,
FSceneHitQueryResult & OutResult
) const
ExecuteSceneHitQuery(const FSceneHitQueryRequest &, TArray< FSceneHitQueryResult > &)
| Name | ExecuteSceneHitQuery |
| Type | function |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/Snapping/EditorSnappingManager.h |
| Include Path | #include "Snapping/EditorSnappingManager.h" |
| Source | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private/Snapping/EditorSnappingManager.cpp |
virtual bool ExecuteSceneHitQuery
(
const FSceneHitQueryRequest & InRequest,
TArray < FSceneHitQueryResult > & OutResults
) const