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API > API/Editor > API/Editor/EditorInteractiveToolsFramework
| Name | FButtonBindings |
| Type | struct |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/ViewportInteractions/ViewportInteractionBindings.h |
| Include Path | #include "ViewportInteractions/ViewportInteractionBindings.h" |
Syntax
struct FButtonBindings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ViewportInteractions/ViewportInteractionBindings.h | |||
FButtonBindings
(
const FButtonBindings& OtherBindings |
ViewportInteractions/ViewportInteractionBindings.h | ||
FButtonBindings
(
const TArray< FButtonBinding >& InBindings |
ViewportInteractions/ViewportInteractionBindings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bindings | TArray< FButtonBinding > | ViewportInteractions/ViewportInteractionBindings.h | ||
| bRequiresTrigger | bool | ViewportInteractions/ViewportInteractionBindings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DidAnyBindingStateChange
(
const FInputDeviceState& InputDeviceState |
ViewportInteractions/ViewportInteractionBindings.h | ||
int32 GetBindingComplexity
(
EInputStage Stage, |
ViewportInteractions/ViewportInteractionBindings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ProcessBinding
(
EInputStage Stage, |
ViewportInteractions/ViewportInteractionBindings.h | ||
static void ProcessBindingChord
(
EInputStage Stage, |
ViewportInteractions/ViewportInteractionBindings.h |