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| Name | FButtonBinding |
| Type | struct |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/ViewportInteractions/ViewportInteractionBindings.h |
| Include Path | #include "ViewportInteractions/ViewportInteractionBindings.h" |
Syntax
struct FButtonBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FButtonBinding
(
const FKey& InButton |
ViewportInteractions/ViewportInteractionBindings.h | ||
FButtonBinding
(
const TSharedPtr< FUICommandInfo >& InCommand |
ViewportInteractions/ViewportInteractionBindings.h | ||
FButtonBinding
(
const FButtonBinding& InBinding |
ViewportInteractions/ViewportInteractionBindings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRequiredToContinue | bool | This button must be down for the behavior to continue capture. | ViewportInteractions/ViewportInteractionBindings.h | |
| bRequiredToStart | bool | TODO: These could be a flag-based enum, or just bitwise values. | ViewportInteractions/ViewportInteractionBindings.h | |
| bTriggersStart | bool | If any binding is set to true, the behavior can capture when this button is pressed and all required buttons are active. | ViewportInteractions/ViewportInteractionBindings.h | |
| Chord | FInputChord | ViewportInteractions/ViewportInteractionBindings.h | ||
| Command | TWeakPtr< FUICommandInfo > | ViewportInteractions/ViewportInteractionBindings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FButtonBinding & Required
(
bool bRequired |
ViewportInteractions/ViewportInteractionBindings.h | ||
FButtonBinding & RequiredToContinue
(
bool bRequired |
ViewportInteractions/ViewportInteractionBindings.h | ||
FButtonBinding & RequiredToStart
(
bool bRequired |
ViewportInteractions/ViewportInteractionBindings.h | ||
FButtonBinding & TriggersStart
(
bool bTriggers |
ViewportInteractions/ViewportInteractionBindings.h |