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API > API/Editor > API/Editor/Blutility > API/Editor/Blutility/FBlutilityMenuExtensions
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CreateBlutilityActionsMenu
(
FMenuBuilder& MenuBuilder, |
BlutilityMenuExtensions.h | ||
static void CreateBlutilityActionsMenu
(
FToolMenuSection& InSection, |
BlutilityMenuExtensions.h |
CreateBlutilityActionsMenu(FMenuBuilder &, TMap< TSharedRef< FAssetActionUtilityPrototype >, TSet< int32 > >, const FText &, const FText &, TFunction< bool(const FProperty *Property)>, const TArray< SelectionType >, const FName &)
| Name | CreateBlutilityActionsMenu |
| Type | function |
| Header File | /Engine/Source/Editor/Blutility/Public/BlutilityMenuExtensions.h |
| Include Path | #include "BlutilityMenuExtensions.h" |
| Source | /Engine/Source/Editor/Blutility/Private/BlutilityMenuExtensions.cpp |
template<typename SelectionType>
static void CreateBlutilityActionsMenu
(
FMenuBuilder & MenuBuilder,
TMap< TSharedRef< FAssetActionUtilityPrototype >, TSet< int32 > > Utils,
const FText & MenuLabel,
const FText & MenuToolTip,
TFunction< bool(const FProperty *Property)> IsValidPropertyType,
const TArray< SelectionType > Selection,
const FName & IconName
)
CreateBlutilityActionsMenu(FToolMenuSection &, TMap< TSharedRef< FAssetActionUtilityPrototype >, TSet< int32 > >, const FName &, const FText &, const FText &, TFunction< bool(const FProperty *Property)>, const TArray< SelectionType >, const FName &)
| Name | CreateBlutilityActionsMenu |
| Type | function |
| Header File | /Engine/Source/Editor/Blutility/Public/BlutilityMenuExtensions.h |
| Include Path | #include "BlutilityMenuExtensions.h" |
| Source | /Engine/Source/Editor/Blutility/Private/BlutilityMenuExtensions.cpp |
template<typename SelectionType>
static void CreateBlutilityActionsMenu
(
FToolMenuSection & InSection,
TMap< TSharedRef< FAssetActionUtilityPrototype >, TSet< int32 > > Utils,
const FName & MenuName,
const FText & MenuLabel,
const FText & MenuToolTip,
TFunction< bool(const FProperty *Property)> IsValidPropertyType,
const TArray< SelectionType > Selection,
const FName & IconName
)