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A build worker registry maintains a collection of build workers.
| Name | IBuildWorkerRegistry |
| Type | class |
| Header File | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildWorkerRegistry.h |
| Include Path | #include "DerivedDataBuildWorkerRegistry.h" |
Syntax
class IBuildWorkerRegistry
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IBuildWorkerRegistry() |
DerivedDataBuildWorkerRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuildWorkerBuilder CreateWorker() |
Creates a builder to create a build worker. Load with LoadWorker. | DerivedDataBuildWorkerRegistry.h | |
FBuildWorker * FindWorker
(
const FUtf8SharedString& Function, |
Finds a build worker that can execute the function at the version. | DerivedDataBuildWorkerRegistry.h | |
TOptional< FBuildWorker > LoadWorker
(
FStringView PackagePath |
Loads a build worker as created through CreateWorker. | DerivedDataBuildWorkerRegistry.h | |
void RegisterWorker
(
FBuildWorker&& Worker, |
Registers a build worker and takes ownership of it. | DerivedDataBuildWorkerRegistry.h |