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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AssetViewUtils::DeleteFolders
(
const TArray< FString >& PathsToDelete |
Attempts to delete the specified folders and all assets inside them. | AssetViewUtils.h | |
bool AssetViewUtils::DeleteFolders
(
const FDeleteFolderParameters& InOptions |
AssetViewUtils.h |
AssetViewUtils::DeleteFolders(const TArray< FString > &)
Description
Attempts to delete the specified folders and all assets inside them. Returns true if the operation succeeded.
| Name | AssetViewUtils::DeleteFolders |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
| Include Path | #include "AssetViewUtils.h" |
| Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
bool AssetViewUtils::DeleteFolders
(
const TArray < FString > & PathsToDelete
)
}
AssetViewUtils::DeleteFolders(const FDeleteFolderParameters &)
| Name | AssetViewUtils::DeleteFolders |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h |
| Include Path | #include "AssetViewUtils.h" |
| Source | /Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp |
namespace AssetViewUtils
{
bool AssetViewUtils::DeleteFolders
(
const FDeleteFolderParameters & InOptions
)
}