Twinmotion 2026.1 is now available.
You can download and install the latest release from the Epic Games launcher on your computer.
If you’re a new user, you can get started here.
Feel free to start a New Discussion in the Twinmotion Forum to share your thoughts on this release. If you need to report a bug regarding this release please contact Customer Support.
Twinmotion 2026.1 is a new version. You can open projects created and saved in previous versions. However, projects created and saved in 2026.1 will not open in previous versions.
Projects made with previous Twinmotion versions can occasionally load slower on 2026.1 than on previous versions. We are working on improving performance for the next release.
Recommended Configuration to Run Twinmotion 2026.1
For complete details on the recommended hardware and software specifications for the latest official release of Twinmotion, please refer to Hardware and Software Specifications.
What’s New
Photo Match Tools
A new set of photo match tools that provide seamless integration of 3D models into images has been added to the Ambience panel. You can find it in the Camera tab, under the new Backplate category.
With the photo match tools, you can load a background image and project shadows from your 3D scene onto it.
In Media mode, a new Match perspective tool provides you with an easy way to set the camera position and focal length by identifying the vanishing points in your backplate.
For more information, see Backplate and Match Perspective in the Ambience Settings documentation.
Known Issues and Limitations
The Match perspective tool does not work on backplate images already corrected for perspective, such as architectural shots with straightened vertical lines, because no vanishing points remain.
Enabling the Shadow catcher is resource-intensive and will significantly reduce FPS, as the image must be rendered three times to composite the shadow onto the backplate.
Orthographic views are not supported when the Backplate feature is enabled.
The Shadow catcher and Match perspective tools are not supported when the viewport is in Full screen mode.
Autosoft Edges
Discover Autosoft edges, a new feature that makes your renders more realistic by automatically smoothing out sharp edges. It works in both the Path tracer and Lumen rendering modes, and is a simple way to improve the quality of your visualizations and achieve a higher level of realism without the need for any technical expertise.
The Autosoft edges feature is accessible for imported meshes in the Properties panel. It is currently enabled for most Twinmotion assets, but works only on a subset of them.
For more information, see the Autosoft Edges documentation.
Lighting Channels
With the new Lighting channels feature, you can fine-tune the lighting in your scene by precisely controlling which elements of the scene your lights affect. Only objects and lights assigned to the same channel will interact.
The Lighting channels feature can be accessed in the Properties panel for objects and lights.
For more information, see the Lighting Channels documentation.
Limitation
Lighting channels are not currently supported in the Lumen rendering mode when either Reflections only or Full are used for the Ray lighting mode. In these modes, lights will still appear in the reflections and global illumination of meshes, even if the lights and objects do not share the same channel.
Camera Barrel Distortion
With the new Barrel distortion slider, you can recreate the natural barrel distortion that occurs with real-world lenses, especially wide-angle ones. The barrel distortion effect subtly curves straight lines near the edges of the frame.
You can find the Barrel distortion slider in the Camera tab of the Ambience panel, under Lens > Details.
Anamorphic Oval and Petzval Bokeh
Additional options to recreate real-world lens bokeh based on Anamorphic oval and Petzval lenses have been added to the Depth of field category in the Camera tab of the Ambience panel.
Auto Focus
A new Auto focus option for Depth of field has been added to the Camera settings. With this option, the focal length is automatically set based on the center of the screen.
Improvements to the Particle Systems
The particle systems in the Library > Objects > VFX category have been completely revamped to enhance optimization and visual quality.
This update introduces newly reworked fire, fog, smoke, and water jet effects, along with new customizable parameters to tailor the effects to your needs.
European Tree Pack
A collection of 30 photorealistic European trees has been added to the Twinmotion Library. It offers a rich diversity of shapes and sizes, providing you with more flexibility to enhance and enrich your scenes.
Every tree species is offered in 3 variations, enabling you to achieve a more natural look when used in the same biome.
Datasmith Plugin Notification System
A new Datasmith Exporter plugin notification system has been added to the Home panel under Plugins. You will now be notified if there is a Datasmith plugin available to download. The system will detect which 3D modeling softwares and version are installed on your system, and will offer a download link for the Datasmith Exporter plugin for that software.
Additionally, notifications will appear in the Home panel when there is an available update for an already installed Datasmith Exporter plugin. A red dot will appear on the Plugins tab in the Home panel, and on the Home panel icon in Twinmotion, to indicate these notifications.
Interchange Import for the FBX and OBJ File Formats
We are gradually shifting away from our legacy importing pipeline towards a proprietary importing pipeline called Interchange. The benefits of this importing method are a better control on the fidelity of initial imports, as well as on reimports with objects in the scene that have undergone overrides. The first two file formats we are introducing Interchange with are FBX and OBJ imports.
Additionally, we are deprecating the function Collapse by material as its original main function was to optimize the file on import. With new features such as Lumen and Path tracer, this function has caused issues, and due to limitations are not resolvable. There are many workarounds to have the same control and optimization as Collapse by material. Users can use Collapse all and still apply materials to identical materials with the Replace material option for material application. Please review the list of known bugs for reference.
We added a new Use legacy importer option in the Preferences panel under Import in the Settings tab. When the checkbox is selected, all imports for the .fbx and .obj file types fall back to the legacy importing pipeline. Keep in mind that this checkbox will remain selected when you close and reopen a Twinmotion project or window. You will need to manually deselect the checkbox to return to the Twinmotion Interchange importing pipeline. This feature is a temporary preference option designed to help users who are encountering issues with the Interchange import pipeline.
Deprecations
Collapse by material
New features with Interchange for .fbx and .obj file types
Reset transform on selected
Reset material on selected
Reimport deleted objects
Unreal Engine Landscape Integration
We recently revamped Twinmotion’s terrain system by adopting Unreal Engine's native landscape system. There is no additional feature in the user interface, but this update fixes several Lumen-related issues, ensures full Lumen support, and enables terrains to contribute to global illumination for more realistic lighting.
This integration also prepares Twinmotion for the following future Unreal Engine developments: more efficient handling of large scenes (work partitioning and streaming), support for large open worlds, better consistency with Procedural Content Generation (PCG), and stronger alignment with ray-traced rendering workflows.
Xcode Requirement on macOS
To run Twinmotion 2026.1 on macOS, Apple requires that Xcode be installed on your computer.
Xcode is a free Apple application used by macOS to run certain software components.
If Xcode is not installed on your computer, a message will appear the first time you attempt to open Twinmotion to let you know it is missing. To open Twinmotion, you will need to install Xcode, and open it at least once to accept the licensing terms and to install additional software.
What to expect the first time you launch Twinmotion
Install Xcode
When you launch Twinmotion 2026.1 for the first time, a message appears saying that Xcode is missing.
Click Yes to automatically open the Mac App Store.
Sign in to your Apple Account using your Apple ID.
Click the Download icon to install Xcode.
The download and installation may take some time, as Xcode is a large application.
Open Xcode once
When the installation is complete, you must open Xcode at least once to accept the licensing terms and install some required additional components.
Close Xcode (optional).
If you do not launch Xcode at least once and accept the Xcode license, you may see a message related to an Xcode licensing error when you attempt to launch Twinmotion. If this happens, click Yes to launch Xcode and to accept the licensing terms and install the required additional components. You do not need to install the optional components.
Allow Twinmotion to open (macOS security)
When you launch Twinmotion again, you may see a message saying Twinmotion cannot be opened. This is a standard macOS security message.
If you see this message, click Done, and do the following:
Open System Settings.
Go to Privacy & Security, and scroll down to the Security section.
In the Security section, you will see a message saying Twinmotion was blocked to protect your Mac. Click Open Anyway.
Confirm by clicking Open Anyway again when prompted.
Reset Xcode State (will rarely happen)
In some rare cases, you may see a message about an Xcode configuration error. This is usually due to an Xcode update, or can occur if you have multiple Xcode versions installed on the same machine. If you see this message, do as follows:
Click Yes to let Twinmotion reset the Xcode state for you.
In the system prompt that appears, enter your macOS user name and password.
Resetting Xcode is done via a very simple OSAScript (Open Scripting Architecture) that requires elevated privileges to run.
A message may appear asking you to select an Xcode version. If you see this message, choose macOS 26.2.
Final step
Launch Twinmotion again. Twinmotion should now open normally.
Persistent File Location
Starting with Twinmotion 2026.1, the cloud-based content you download in Twinmotion is stored in a persistent file folder structure. This ensures that any content you download and any assets you copy to the User library can be accessed immediately when you install a new version of Twinmotion. The cloud-based content includes: the Twinmotion Library packs, the Twinmotion native assets, the Quixel Megascans and Sketchfab library assets, and the Twinmotion visualization templates.
By default, the downloaded content is stored in the following location:
Windows:
C:\Users\UserName\AppData\Local\TwinmotionMacOS:
MacintoshHD/User/UserName/Library/Caches/com.epicgames.TwinmotionCookedEditor/Twinmotion
The first time you open Twinmotion version 2026.1, the Twinmotion library setup window automatically appears. You will be prompted to enter a default location for the Twinmotion cloud content you download on your computer. We recommend using the suggested default location, but if you prefer, you can select another location.
If you have a previous version of Twinmotion installed, you will also be prompted to copy the content from your previous Twinmotion version into the new persistent folder structure. This content includes any assets and templates you downloaded, and any assets you copied to the User library. Copying the content does not delete your original files. If you have more than one previous Twinmotion version installed, you will be asked to select a version. You can migrate the contents of more than one Twinmotion version into the new persistent file folder structure, but you must do so one version at a time.
If you do not want to copy your existing content or enter a default location for Twinmotion cloud content the first time you open 2026.1, you can do it later by selecting Library transfer in the Edit menu.
You can also change the location where the content is stored in the Preferences panel. However, this only changes the location, and does not move any existing content to the new location. To move the content, you need to use the Twinmotion library setup window.
For more information, see Persistent File Location in the Working with Cloud Content documentation.
Better Library Support
The library items from previous versions that were not supported in 2025.2 are now supported and visible in the Library panel.
The User library now supports instant updates. If a User library that is shared among many users is updated (for example, if an asset or a folder is added or deleted), it will be instantly updated for all users of the shared User library.
Bake Scale on Imports
We have updated object scaling on import to resolve many issues caused by inherited transform scales.
When importing, the transform scale in Twinmotion will now always be set to 100%, 100%, 100%. Any scaling from your DCC (such as SketchUp, Rhino3D or 3ds Max) is applied directly to the geometry, not the transform. This applies to all objects, including instanced objects.
This change eliminates problems associated with negative and non-uniform scaling, greatly improving rendering precision and overall stability. Your imported assets will look correct while maintaining clean transform data.
Properties Panel Revamp for Imported Animated Files
The Properties panel settings for imported animated files have been completely reworked. Additional controls have been added to better align animated files with the workflow of other animated assets, such as the animators.
For more information, see Properties of Animated Files.
Configuration Improvements
A new option has been added to capture the camera position for an entire configuration.
The shape of triggers and of states can now be customized and switched from circle to rounded corner or square.
Certain user interface changes have been done to simplify the overall experience.
Substrate Materials
Preparatory steps have been taken to transition to Substrate materials in the future. Users should not experience any important visual differences.
Tessellation Controls for Selected *.wire Objects
You can now refine or simplify the mesh tessellation of imported *.wire objects directly from the Properties panel in Twinmotion. This brings the same tessellation controls available at import time into the scene workflow, allowing you to adjust geometry without reimporting the file.
After selecting a *.wire object in the scene, the Tessellation section provides the following controls which are all similar to the controls the user will get in the Import window.
Tessellation preset and Preset Manager
Chord tolerance
Geometric tolerance
Use max edge (checkbox)
Max edge length
Normal tolerance
Stitching tolerance
Stitching technique (None, Heal, Sew)
Bugs Fixed in 2026.1
Animation
TM-21672 - Fixed a bug that caused imported animations to jump when editing the camera roll.
TM-21378 - Fixed a bug that caused visual timeline bars that indicate animation loops to not be visible.
TM-21701 - Fixed a bug that caused the Duration and Key time fields to not refresh when switching the Timeline from FPS to Seconds.
TM-21619 - Fixed a bug that caused changing the Section Range to fail to update the first loop start frame offset.
TM-21974 - Fixed a bug that caused the loop separator in imported animations to not handle speed and start offset correctly.
TM-22126 - Fixed a bug that prevented animated library characters from being scrubbed in the Sequence tool.
TM-22351 - Fixed an issue where animated paths behaved incorrectly under Animators.
TM-22300 - Fixed an issue where Collision mode values overwrote Sequence mode values in media.
TM-22075 - Fixed a bug that caused the visibility of some items in sequences to be lost after reopening the file.
Configurations
TM-19615 - Fixed a bug that caused some user interface elements to go missing after entering Presenter mode (F12 key) and undoing an action.
TM-21464 - Fixed a bug that prevented the Color selector in the Global settings dialog box from closing on macOS.
Content and Library
TM-23173 - Fixed an issue where the incorrect country flag was displayed for Iraq.
TM-22367 - Fixed an issue where materials were missing on the rear lights and windows of certain library vehicles.
TM-21969 - Fixed an issue where posed character thumbnails were truncated in the User library.
TM-22391 - Added support for pre-2023 library assets directly within Twinmotion 2026.1.
TM-21952 - Fixed a bug that caused chairs placed in the scene to appear differently from their thumbnail preview.
TM-18400 - Fixed a bug where particles were not visible when instantiated from an Artifact in Content-on-Demand.
TM-19264 - Fixed a bug that caused a black overlay to appear when downloading aircraft assets while opening a legacy project containing this type of asset.
TM-21736 - Fixed a bug that sometimes caused the download of the Starter Pack to fail.
TM-22279 - Fixed a bug that caused random crashes when using Landscapes.
TM-22407 - Fixed a bug that caused the cloud tree ‘American Linden’ to not appear in the scene.
TM-21188 - Fixed a bug that caused the door casing material to not automatically update when changing the door type.
TM-22078 - Fixed an issue where cloud assets collected by the Resource collector were not considered when loading a scene.
TM-21711 - Fixed an issue where adding an object to the User library could temporarily freeze Twinmotion for up to 10 seconds.
TM-22278 - Fixed an issue where asset positions could be incorrect when performing Content Recovery with the new Animators system.
Core
TM-23106 - Fixed an issue where HDRIs did not appear in exported Presentations.
TM-22110 - Fixed an issue where merging files could cause a crash under certain circumstances.
TM-21426 - Fixed an issue where bicycle path animations were out of sync.
TM-22113 - Fixed an issue where 2025.2 files that contained a large number of trees had long load times.
Import and Interoperability
TM-23314 - Fixed an issue where Revit 2026.4 no longer displayed User library items in the Twinmotion Substitution Object menu.
TM-19335 - Fixed a bug that caused incorrect Metallic and Roughness values on imported .glb files.
TM-21702 -Fixed a bug that caused recursive binding errors when renaming or editing Tessellation Preset entries due to the reuse of ViewModel instances during updates.
TM-12342 - Fixed a bug that caused Twinmotion to freeze when importing .skp files on macOS.
TM-14347 - Fixed a bug that caused textures in imported .skp files to appear with an incorrect tint on macOS.
TM-14062 - Fixed a bug that caused artifacts to appear when rendering objects in high-poly .fbx files imported via Interchange.
TM-14379 - Fixed a bug that caused SketchUp models to import as empty containers when brought in via Interchange.
TM-14401 - Fixed a bug that caused Reimport with a new file to fail for Datasmith files when the Interchange flag was enabled.
TM-21516 - Fixed a bug that caused the Tessellation Presets Manager window to not drag properly when opened from the Import tab or the Properties panel.
TM-21303 - Fixed a bug that caused materials to not update correctly in SketchUp files imported with Datasmith.
TM-19268 - Fixed incorrect UVs in imported .fbx files when using collapse options.
TM-21935 - Fixed transform sync issues after modifying roof thickness and transforms in Archicad reimports.
TM-22200 - Fixed light intensity not updating in Datasmith reimported files.
TM-22124 - Fixed missing Material IDs in exported .csv files for version 2025.2.
TM-23045 - Fixed an issue where .wire files from 2026.0+ could not be imported.
Modeling Tools
TM-19984 - Fixed a bug that caused 3D grass V3 meshes to not be removed while in Selection mode in the Faces tab.
TM-19015 - Fixed an issue where clicking Detach did not detach faces when all faces were selected.
Presenter and Presenter Cloud
TM-22525 - Fixed an issue where cloud materials were not loaded in Local Presentations.
TM-18248 - Fixed a scene calculation issue when exporting presentations to Twinmotion Cloud on macOS.
TM-19938 - Fixed a problem where the Direct Link functionality was enabled in Local Presentations.
TM-22605 - Fixed an issue where the Camera button appeared in Twinmotion Cloud Presentations.
TM-22560 - Fixed a Rotator visual helper appearing in Local Presentation exports.
Rendering and Export
TM-22547 - Fixed an issue where layers appeared overexposed when FX > Effects was enabled.
TM-12506 - Fixed an issue where media thumbnails displayed dark flocking artifacts.
TM-20660 - Fixed a bug that caused doorway helpers to incorrectly cast shadows.
TM-21860 - Fixed a bug that caused 3D grass to sometimes not appear in Path tracer renders.
TM-21166 - Fixed a bug that caused LODs to display incorrectly in exported media.
TM-20067 - Fixed a bug that prevented gizmo interaction when Barrel distortion was applied.
TM-18539 - Fixed Contact Shadow artifacts on the HDRI Backdrop.
TM-21275 - Fixed backdrop lighting issues caused by the backplate.
TM-21215 - Fixed artifacts created by the shadow catcher with imported animations.
TM-22055 - Fixed pop-up hint not clearing when removing a custom LUT file.
TM-22269 - Fixed an issue where the first frame of an exported video was incorrect when media was being viewed in the viewport.
TM-22918 - Fixed an issue where changing the selection could cause the Material Type toggle to revert to its previous state.
TM-23390 - Fixed an issue where decals on construction machines sometimes appeared broken when using the Path tracer.
Tools
TM-18985 - Fixed a bug that caused textures to be missing when painting with objects using 3D grass V3.
TM-18954 - Fixed a bug that caused 3D grass V3 to not work as expected with cycloramas.
TM-18958 - Fixed a bug that caused 3D grass V3 to not work with the Spacing and Area tools.
TM-19989 - Fixed a bug in the modeling tools that caused a duplicate 3D mesh of 3D grass to remain when moving an object with 3D grass applied.
TM-19985 - Fixed a bug that caused 3D grass to generate on mirror previews in the modeling tools.
TM-20624 -Fixed a bug that caused accent meshes in 3D grass to not respond to the “Affected by wind” setting.
TM-20927 - Fixed a bug that allowed parallax windows to be placed in the Populate tools through the User library.
TM-21283 - Fixed a bug that caused duplicate materials to be created when using the Area tool.
TM-19543 - Fixed a bug that caused 3D grass V3 to not update after deleting faces from an object.
TM-19442 - Fixed a bug that caused missing meshes and undeletable objects in some files.
TM-21818 - Fixed a bug that caused some cars to stop moving when density was changed on animated car paths while cars were still downloading.
TM-17992 - Fixed a bug that caused Area tools to not move along with their containers.
TM-20509 - Fixed a bug that caused cycloramas to not display the orange outline when selected.
TM-21394 - Fixed a bug that prevented undoing a deletion after deleting an object while holding it.
TM-21566 - Fixed a bug that caused a material to be deleted when dragging it onto itself in the Materials dock.
TM-21944 -Fixed a bug that caused Auto save settings to not be saved when adjusted through the Quality setup button in Statistics.
TM-21714 - Fixed a bug that caused VFX assets to remain visible in exported videos.
TM-22594 - The VFX > Fog > Ground Mist fog is not visible.
TM-22618 - Fixed a temporary hang (approximately 5 seconds) when adding a tree to the Paint tool.
TM-22617 - Fixed an issue where the paint brush in the Paint tool was staying enabled when switching to Paths or Urban.
TM-22319 - Fixed the video length indicator that was no longer updating.
TM-22684 - Fixed an issue where VCAM interactions could freeze and lead to a crash.
TM-22301 - Fixed an issue where video materials were broken on macOS M3+ (SM6).
TM-21581 - Fixed issues with Tree objects in Properties-based configurations when adding visibility-based states.
TM-21501 - Fixed an issue where an active Section cube could visually block or occlude other Section cube visual helpers.
TM-21374 - Fixed a crash that occurred when clicking the Meshes button in the Statistics panel in very large scenes.
UI
TM-19685 - Fixed an issue where the unsaved changes indicator (*) remained visible after a successful save.
TM-21603 - Fixed a bug that caused incorrect triangle count formatting in the Statistics panel.
TM-21228 - Fixed a bug that caused issues with the user interface in the Media preview window when increasing the Interface scale setting.
TM-21305 - Fixed a bug that caused viewport material selections to not auto-focus in the Materials dock.
TM-21502 - Fixed a bug that caused configuration trigger names longer than 28 characters to spill out of the Collision triggers text boxes.
TM-16706 - Fixed a bug that caused the Ambience snow effect to appear excessively strong in configuration thumbnails compared to the viewport.
TM-20319 - Fixed a bug that caused the Japanese translation of “Interface scale” to overlap the slider in the user interface.
TM-20318 - Fixed a bug that caused the Korean translation of “Cloud” to extend beyond the button outline in the user interface.
TM-19224 - Fixed a bug that caused “TXT_Update...” to appear while applying a material that uses a different UV mapping.
TM-21880 - Fixed a bug that caused the “Recovering cloud content” text to overlap with the expanded window arrow.
TM-19937 - Fixed a bug that caused the spacing between Materials and Metadata properties to be too small.
TM-22777 - Fixed an issue with the Animators user interface clamping the start time to 300.
TM-22489 - Fixed comma decimal separator not being recognized in the Copy/Instance window.
TM-21926 - Fixed looping behavior when scrolling to the beginning of the Cloud Content Recovery list.
TM-22314 - Fixed materials in the User library displaying thumbnails with black backgrounds.
TM-22615 - Fixed an issue where Sequence tool settings appeared in the Properties panel for all media types.
TM-22388 - Fixed an issue where the Quit media mode button appeared smaller than in other docks.
TM-21536 - Fixed an issue where reordering folders or materials in the Materials dock sometimes failed.
TM-21458 - Fixed an issue where the Weather property of the Foliage material was exposed differently compared to other materials.
TM-19308 - Fixed an issue where the mouse cross or hand cursor appeared on top of the material picker icon.
TM-22918 - Fixed an issue where the material type toggle reverted when changing selection.
Known Bugs and Limitations Affecting 2026.1
Core
TM-22649 - Running two instances of Twinmotion in parallel on macOS, including a Local Presenter session, may cause a crash.
TM-23370 - Twinmotion may randomly display a black screen on systems running an NVIDIA RTX 5090 with drivers released in January.
TM-23424 - The option to open the AutoBackups folder from Preferences may not work as expected.
Import and Interoperability
TM-22954 - Materials may be incorrectly reassigned after synchronizing with SketchUp Direct Link.
TM-23358 - Some imported SketchUp components may have incorrect transforms.
Modeling Tools
TM-22623 - Selecting unsupported items does not display a warning message.
Tools
TM-22504 - Changing Media images collapses subsections in the Backplate settings panel.
TM-22907 - Performing multiple Undo operations while working with Animators may produce unexpected results.
TM-22938 - No warning message appears when dragging content that has not been downloaded into object placement placeholders.
TM-23455 - Imported Decals may appear at an incorrect scale.
TM-23404 - An Animator track may become stuck in a Sequence when fully shortened from the left side.
TM-23304 - After parenting an asset to a tree, the child asset may no longer be selectable.
TM-23480 - Using Focus on Notes moves the camera away from the intended position.
UI
TM-22064 - An extra comma appears in the year field in the Phasing dialog when viewing Presentations.
TM-22234 - Video material thumbnails may initially appear black in the Materials Dock on macOS.
TM-22406 - A black bar may appear when closing the Library panel.
TM-23465 - The Transform panel icon may appear truncated.