This page explains how to create configurations that you can use to make interactive presentations that show different variations of a scene or product.
For an overview of configurations, see Configurations.
In the steps below, the states in the configuration show variations based on the Material switch category, but you can also create configurations based on Properties, Visibility, Ambience, Transform, and Camera position.
In the footer, click Media to open the Media dock.
In the Media dock, click the Configuration icon.
Select the type of configuration by clicking the ellipsis (...) and selecting Material switch.
Click the Add (+) icon.
This automatically creates a first state inside the new configuration. The state reflects the contents of the viewport. It also automatically creates a trigger that appears in the viewport.
Apply a new material to one or more objects.
Click the Create state icon to create a new state.
This creates a new state that appears as a thumbnail in the Media dock.
By default, the state of the viewport is not shown on the thumbnails. You can copy the state of the viewport, or load your own custom image, and display it on the thumbnail. If you have several states, you can also copy the current state of the viewport to all the thumbnails at once.
You can control the resolution of the thumbnail in the Preferences panel, in the Settings tab, under Configuration.
To copy the state of the viewport, or display a custom image, hover over the thumbnail of a state, click the ellipsis (...) to open the menu, then select Capture thumbnail or Load thumbnail.
To copy the current state of the viewport to all the thumbnails, click the Recapture all states icon.
To switch between the states, click the thumbnails of the states in the Media dock, or click the trigger icon in the viewport.
Configuration Properties
To view and modify the properties of a configuration, click the configuration in the Media dock. The properties of the configuration appear in the Properties panel and are divided into the following sections: Modified properties, Triggers, and Trigger settings.
You can also configure additional 2D trigger properties in the Global settings window. For more information, see Global Settings.
Modified Properties
The Modified properties section shows all the categories on which you can base configurations: Properties, Material switch, Visibility, Ambience, Transform, and Camera position.
Selecting the checkbox next to a category enables that category in the configuration. For example, if you select the Material switch checkbox, you can modify materials in the scene and then create a new state that shows the new materials. If you deselect the checkbox, any changes you make to the materials in the scene will not be visible in the states.
The subentries for each category show the specific elements in the scene that are affected by the changes you make within the category. While the checkbox is selected, any change you make is applied to the element and is visible in the states you create.
Configuration Camera Position Override
The Capture view button saves the position of the camera that is used in the selected state, and automatically applies the point of view of the camera to all the states in the configuration.
Triggers
In the Triggers section, you can view and manage the triggers in the configuration and create new triggers.
Clicking the ellipsis (...) next to the trigger opens a menu where you can create, rename, delete, or duplicate the trigger, as well as copy and paste settings from one trigger to another.
Trigger Settings
| Property | Location |
|---|---|
Location | Determines how the trigger icon appears in the scene.
|
Behavior | Determines how the trigger icon works to display states.
|
Icons (2D and 3D triggers) | Provides a collection of icons you can use for triggers. You can also use your own custom icons by clicking the Add (+) icon and selecting an image on your computer. Images can be in the following file formats: You can replace or delete custom icons by clicking the ellipsis above the icon and selecting an option from the menu. When an icon is assigned to a trigger, the Delete command is disabled. Icons can only be deleted when they are not assigned to a trigger. |
Trigger object name (3D object triggers) | Clicking an object in the scene with the Pick trigger object button creates a 3D object trigger with the selected object. |
Details | Provides options for customizing the triggers.
|
Global Settings
The Global settings window defines the properties for all the 2D triggers in the configurations you create. You can override global settings for specific triggers by selecting the trigger and enabling the Use local trigger settings checkbox.
| Setting | Description |
|---|---|
2D triggers location | Positions the triggers at the top or bottom of the scene. Options: Bottom, Top |
Triggers bar offset | Defines the space between the edge of the screen and the 2D triggers. Options: 0% to 100% |
2D trigger opacity | Controls the opacity of the triggers. Options: 0% to 100% |
Trigger color | Opens the color picker, where you can choose the color of the 2D triggers. |
2D trigger size | Controls the size of the 2D triggers. Options: 0% to 500% |
2D list size | When List is selected in Behavior, this controls the size of the items in the list. Options: 0% to 500% |
Trigger buttons corners | Defines the corner radius of the trigger buttons. Options: 0% to 100% |
State buttons corners | Defines the corner radius of the state buttons. Options: 0% to 100% |
Show all 2D triggers | If enabled, shows all the 2D triggers that were created in the configuration. |
Enable sound | If enabled, a sound is heard when you click on a 2D trigger. |