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Description
Draws vectors on each bone in the viewport across the entire hierarchy
Information
| Plugin | ControlRig |
| Category | Debug |
| Type | FRigUnit_DebugHierarchy |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This pin is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Items | the items to draw the pose for. if this is empty we'll draw the whole hierarchy | TArray<FRigElementKey> | () |
| Scale | The scale to apply to the drawn transform | float | 10.000000 |
| Color | The color to use when drawing | Linear Color | (R=1.000000,G=1.000000,B=1.000000,A=1.000000) |
| Thickness | The line thickness to use when drawing | float | 0.000000 |
| WorldOffset | The world offset to pre-multiply the drawn transform with | Transform | (Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)) |
| bEnabled | If set to False the debug drawing will be skipped | bool | True |
| DebugDrawSettings | The debug draw settings for this node | Rig VMDebug Draw Settings | (DepthPriority=SDPG_Foreground,Lifetime=-1.000000) |