MetaHuman Creator supports custom lighting scenarios and render settings profiles. With these features, you can preview MetaHumans in project-specific lighting environments and with custom quality settings directly within MetaHuman Creator, without running the full assembly process.
Understanding Custom Lighting Scenarios
MetaHuman Creator includes several built-in lighting scenarios and render quality presets. However, these may not represent the lighting conditions or render settings that your project requires. Custom lighting scenarios bridge this gap: instead of assembling a MetaHuman to view it in your project's environment, you can load your own lighting levels directly into MetaHuman Creator.
A MetaHuman Creator lighting scenario consists of a level that references L_BaseEnvironment, which contains the default PostProcessVolume and background geometry. The main level adds level-specific lights that are parented under a LightMouseRotator actor. This parenting structure ensures that the light rotation control in MetaHuman Creator rotates the lights correctly.
The core components of a lighting scenario are:
LightMouseRotator: Rotates any actors parented to it when you use the light rotation tool in MetaHuman Creator.
BP_HalfSphereBackground: The main backdrop geometry. Supports changing the background color.
PostProcessVolume: Applies a neutral post-process look to the scene.
When you create custom lighting scenarios, maintain this core structure to ensure full compatibility with MetaHuman Creator.
Limitations
Custom lighting scenarios are for previewing lighting and render settings. They are not intended for loading full game environments into MetaHuman Creator. The following features are not supported:
Sequencer
World Partition
Gameplay events
Prerequisites
To use custom lighting scenarios and render settings profiles, you need Unreal Engine 5.8 or later.
Next Steps
Create a Lighting Level Template
Create a template for the custom lighting in your project to use in MetaHuman Creator.
Load an Existing Level
Load an existing lighting or look development level from your project into MetaHuman Creator.
Customize Render Settings
Create render settings profiles for your custom lighting scenarios in MetaHuman Creator.
Working with Additional Actors
Use additional Actors in your lighting level for custom lighting scenarios.