To add custom lighting in MetaHuman Creator, create a new lighting level based on one of the existing built-in scenarios. This provides the correct base structure and components as a starting point.
To create a lighting level template, follow these steps:
In MetaHuman Creator, open the lighting selection dropdown and select the environment to use as a base.
Select Custom Light Preset.
Enter a name for the level and select a save location in the Content Browser.
In the Content Browser, open the new level. In the Outliner, verify that the key components are present: LightMouseRotator, BP_HalfSphereBackground, and PostProcessVolume.
Customize the lighting as needed. For example, you can remove the existing lights and place your own. Parent any new lights under the LightMouseRotator actor to ensure they rotate correctly with the light rotation tool.
Optionally, add a PostProcessVolume and configure post-process effects such as bloom, grain, or vignette.
To preview the result, return to the lighting selection dropdown in MetaHuman Creator and select the new environment. The custom lighting scenario is available for all MetaHuman Characters in the project.
Lighting Environment Settings
The following settings in Project Settings > MetaHuman Character control how lighting environments are created and managed:
| Setting | Description |
|---|---|
Open Custom Light Preset in Level Editor | Automatically opens the new level in the main level editor when, so you can make changes to it. After saving the level, MetaHuman Creator automatically updates the viewport with the changes. |
Auto Spawn Preview Actor | Automatically spawns the MetaHuman preview actor in the level to use as a lighting reference. For more information, see Working with Additional Actors. |