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Description
Aligns the rotation of a primary and secondary axis of an item to a global target. Note: This node operates in global space!
Information
| Plugin | ControlRig |
| Category | Hierarchy |
| Tags | Lookat |
| Type | FRigUnit_AimItem |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Item | The name of the item to align | Rig Element Key | (Type=Bone,Name="") |
| Primary | The primary target for the aim | Rig Unit Aim Item Target | (Weight=1.000000,Axis=(X=1.000000,Y=0.000000,Z=0.000000),Target=(X=1.000000,Y=0.000000,Z=0.000000),Kind=Location,Space=(Type=Bone,Name="")) |
| Secondary | The secondary target for the aim - also referred to as PoleVector / UpVector | Rig Unit Aim Item Target | (Weight=1.000000,Axis=(X=0.000000,Y=0.000000,Z=1.000000),Target=(X=1.000000,Y=0.000000,Z=0.000000),Kind=Location,Space=(Type=Bone,Name="")) |
| Weight | The weight of the change - how much the change should be applied | float | 1.000000 |
| DebugSettings | The debug setting for the node | Rig Unit Aim Bone Debug Settings | (bEnabled=False,Scale=10.000000,WorldOffset=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) |